![]() Also look into the “stock to leave” values, they tend to not be 0 (expecting another finishing operation). Other than that, look into “conventional milling” vs “climb milling”, climb seems better for pockets, but I’ve had horrible failures with it for contours (the bit started to “walk” through my material during a downward move on the left of the machine). I customized the default values quite a bit, but that was mostly to get it to generate as few Z-axis moves as possible, as my Z-axis is manual for now. ![]() I also haven’t had much success with the “adaptive clearing” operation, I usually keep to “2d contour” and “2d pocket”. There is a video tutorial on Youtube, it’s either this one: or this one: It works pretty well in my experience.įor flattening, I group my parts into a “3d” component and then copy them over to a “flat” component.
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